Gods Play Dice
Solo project — Game designer, developer & artist
A dice-themed action roguelite. I owned design and art from first prototype through the Steam page: abilities live on the faces, the die is a weapon, every level reshuffles the kit.
Open for play
Prototyped fast. Tuned for fun. Built to engage.
Game designer and artist with hands-on experience across the full production cycle. Having shipped 2 indie games, built commercial mobile titles, and jammed relentlessly, I connect mechanics, narrative, and art to turn complex ideas into engaging loops.
See the builds01 — Selected builds
Solo project — Game designer, developer & artist
A dice-themed action roguelite. I owned design and art from first prototype through the Steam page: abilities live on the faces, the die is a weapon, every level reshuffles the kit.
Group project — Game designer & artist
A 2–4 player snowball arena we took from prototype to Steam. I designed and arted the loop, the modes, and the map toys — grow, throw, knock friends off the cliff.
Group project — Game designer & artist
A puzzle platformer where you need to draw your own platforms in order to finish the level.
Solo project — Game designer & artist
A solo game I designed and art-directed from first idea through a public trailer. Full ownership of the loop, the look, and the pitch.
02 — How I design
I start with a tactile core verb. If the jump, shoot, or craft mechanic isn’t inherently satisfying in a gray-box test, it doesn’t leave the engine.
Designing tight, repeatable feedback loops. Adding friction, depth, and mastery to ensure the gameplay cycle stays engaging over hours, not just minutes.
Wrapping systems with visual identity. Art, UI, and worldbuilding exist to elevate the core loop, making mechanics intuitive and visually impactful.
03 — About
I’m specialized in game design. I can design game systems, 3Cs, write documentation and balance mechanics.
Using
I’m specialized in game art. I can art-direct worlds and characters, design UI and HUD, and keep the picture tied to the systems.
Using
I can prototype my ideas quickly to iterate on them and make them better.
Using
I am able to create various levels quickly, try and analyze them, fail and iterate, and make them better.
Using
04 — End credits
Games, art, collaborations. Send a feeling, a constraint, or a half-broken prototype.
anil.ildan@hotmail.com